A Course in Drawing
Objective
To learn the analytical and expressive language of representational drawing, including the following elements:
- Geometry
- Perspective
- Anatomy
- Proportion
- Value (light and shade)
- Gesture
- Composition
Course Philosophy
We are interested in learning techniques for representational or "illusionistic" drawing. The focus is on the human form because (a) it's a demanding subject and therefore a good teacher (people that couldn't tell one tree from another at any distance can tell if a person is sick or malformed at fifty yards); and (b) because we're humans, a lot of visual art uses the figure as its primary point of departure. If you can teach yourself how to draw the figure well, you can teach yourself how to draw anything else.
Most of the ideas in this course were gotten from various teachers at the Art Students League in New York: Robert Beverly Hale in particular.
Reading Materials
There are a lot of books on drawing, most of them bad. Here are a few I think are worth studying.
Required:
- Robert Beverly Hale, Drawing Lessons from the Great Masters.
Highly Recommended:
- Andrew Loomis, Figure Drawing for All It's Worth. Not in print, get a used copy or find scanned PDFs online. In particular see this scanned copy.
- Gary Faigin, Facial Expressions.
Recommended:
- George Bridgeman, Constructive Anatomy. Copy some of the drawings to get a feel for breaking down the large masses of the figure into component parts.
- Kimon Nicolaides, The Natural Way to Draw. Take his program with a grain of salt, but read (and re-read) the sections on gesture.
- Anything else by Robert Beverly Hale.
Suggested Materials
There are a lot of drawing materials, each with its own properties, strengths and weaknesses. In the beginning you should experiment quite a bit; you might find you settle down to one or two standard materials as you get more experienced.
My favorite drawing materials at the moment are:
- Strathmore medium drawing pads, of various sizes;
- Mechanical pencils, 0.3 and 0.5mm gauge, with the softest lead I can find for each;
- Other pencils of various hardnesses ranging from 9H to 6B or so;
- Electric pencil sharpener;
- Kneadable eraser;
- "Helix" battery-powered portable electric eraser.
Lessons
The exercises described in the following sections are meant to be done quickly and playfully.
Lesson 1: Geometric Volumes
Drawing complex forms such as people, architecture, etc. is very difficult at the beginning, because there is so much to see. One primary task in representational drawing is to see the big forms first, and then worry about the details later. This is impossible if you focus merely on copying what you see. A camera will do that better and faster than you. Instead, you must do what no camera can – you must understand the language of three-dimensional form itself. And, eventually, you will have emotional reactions about the things you see or imagine and will use the language of form to communicate them.
This language starts with simple geometric volumes, or "solids:" the cube is most important, followed by the cylinder and the sphere. You will eventually learn to see every big shape as modifications of these forms, and every complex shape (such as the human body) as a set of refinements of these shapes.
Problem 1:
Draw a transparent cube. Your basic cube has six sides and 12 edges of equal length (count them!). Now draw several dozen from different angles. You can vary the length of the sides a bit, but practice making some of them actually cubic (equal length sides).
You will see right off the bat that you have to make a small number of decisions:
- How big is the cube, relative to the whole page?
- Where is it on the page?
- How is it oriented in space? (Level with the eye, faces tilted in various ways, ...)
- Are the sides equal in length or varying? Are the edges and faces parallel or does the cube become wedge-like in various ways?
Fill at least two or three pages with simple variations on the cube. Attach some of them together in various ways. Do not worry about "perspective" at this time.
Problem 2:
Same as Problem 1 but with cylinders instead of cubes. Note that the end of a cylinder is a circle which becomes "squashed" (elliptical) when seen any way other than face-on.
Problem 3:
Draw some spheres. A sphere drawn without light/shade is just a circle on the page. However, you can add an equator to your sphere, and a few contour lines of lattitude and longitude, just like the earth. Fill a page with variations, changing the "equators" (contour lines) and making some spheres squashed in various ways.
Problem 4:
Where ever you are, take a moment to identify an object of any sort, and visualize it contained in one of our three "solids:" sphere, cylinder or cube. It could be a cup, a building, a book – pick something at hand and draw the solid which best contains or "frames" that object. If you feel adventurous, draw the original object inside of its frame. Don't worry about making the drawing perfect, just get a general idea how the big "solid" contains or describes in a simple way the object you chose.
Do this for at least 5-10 objects.
Reading:
Hale, Section 1 (13-16, plus illustrations up to p.31).
Lesson 2: Basic Perspective
Lesson 3: Shading Blocks
Lesson 4: Constructing the Head
Lesson 5: Rough Anatomy
Lesson 6: Anatomy in Perspective
Lesson 7: Working from the Model
Lesson 8: Gestural Geometry
Lesson 9: Composition
Lesson 10: Anatomy Detail - Head
Lesson 11: Anatomy Detail - Torso
Lesson 12: Anatomy Detail - Pelvis
Lesson 13: Anatomy Detail - Shoulder and Arms
Lesson 14: Anatomy Detail - Legs
Lesson 15: Anatomy Detail - Feet and Hands
Lesson 16: Drawing to Purpose
Lesson 17: Study of Master Drawings
Lesson 18: Refining Purpose
Glossary
- Solid: a three-dimensional form like a sphere, cube or cylinder
- Value: lightness or darkness of an area
